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Bay 1. 2 Games Dwarf Fortress. That took a while, and there were many deaths, but it seems the infiltrating companions are sorted out now. I manifested with a party of bound companions this time, named Buddy A, Buddy B and Buddy C. All the same, when confronted by a goblin glassmaker near a watch tower, Buddy A quick wittedly shouted out My name is Tode. Im a human beast hunter from lt correct entity name. And for now, that works. Buddy A held this identity until we made our way out of the site. Your buddies dont yet screw up for any reason. You can screw up, if your identity is chosen very poorly. Some bugs next 1. Bay City Game' title='Bay City Game' />The official site with news, live game day coverage, audio and video clips, stories, tickets, statistics, standings, schedules and features. Find the todays game available in audio or video streaming for home and away feeds. Wsop 2008 Pc Game. Chiefs defense leads charge as Kansas City ends twogame slide vs. Broncos. Kansas City largely shuts down Broncos while forcing five turnovers in 2919. It looks like youre trying to find a page that may have been moved or not longer exists. Please try using our search function to find your content. Are you looking. Down to two now The various remaining artifact issues were uneventful. Now the main thing left to do is handling all this companions during infiltration business, the issue being that a goblin might address one of your companions instead of you, due to line of sight, etc., and your buddy needs to be able to pipe up intelligently to save all your lives. Backus Creek State Game Area in Roscommon County Local Office Roscommon DNR Customer Service Center Wildlife Office, 8717 North Roscommon Road at I75 and M18. Beer in the Bay Magnolia turns 20 and Bay Area brewers craft. Bay News 9 is your source for local and breaking news in the greater Tampa Bay area. Might take some days due to the various various ways it can All Go Wrong. Then finally some bugs I promised to do before the release. Normally, we do bug fixing for a while afterward and of course well still do that, but e. So well see how that goes after the companion identity stuff is handled. Bay City Game' title='Bay City Game' />Then we should be ready Heres the Future of the Fortress for the month, which also has a report. Where are we at. I made sure rulers could form new artifact claims post w. Wed hoped to set up more subtle town level identity tracking, by alias and appearance, but I ran into trouble there, so it still has to track identity by actual incidents and rumors, rather than just your greetings, community wise. That is, an individual will track your aliases when you introduce yourself, but they wont pass that information around in a way accessible to the broader community unless theres also a barfight or artifact involved or something, at which point the information will be pooled by any survivors a few hours after the incident area is offloaded. There are four things left to do. Handling artifact questers in the case that site building maps are realized at the mid level, handling some issues with goblin artifact recovery squads, handling a promise to manage player adventurer party infiltration of goblin sites using identities w companions, and doing a few promised bugs. Ha ha, probably another Deadline Disaster from Team Great Predictions over here, but at least the last things are becoming done around the right time. Two main things this week were testing encountering an artifact quester in the woods while holding their artifact, and some quibbling with fort mode artifact questers. The woodland artifact quester didnt go so well at first. I used my debug power to manifest as the Manifestation, holding the quest crossbow, which I immediately handed over. When I asked the quester about it, he said An unknown creature has given an unknown creature lt correct artifact name. I dont care one way or another. There was an obscure bug causing his inability to reflect on the situation properly visual IDs required some third party to have seen the handover, and Id done all the testing up until this point in crowded mead halls. So I sorted it out and got a happy reply about turning over the crossbow properly. Reloaded, tested out various personality combinations, got mugged, etc. Still racing against the clock What have we got, ten days left in October Hmm. Back in May, I mentioned invader demands for artifacts, and the petition system there, where you can choose to send a dwarf out to negotiate. You can then bring the siegers the artifact they are demanding if you have it and choose to do so, and I mentioned then that there were a few bits to finish. So those bits are done now, and the testing as well. Ha ha ha. So many deaths, so many misunderstandings. Human soldiers spooked by a barn owl and then blasting everything that moves, diplomats shot in the back on their walk out, satisfied invaders leaving stragglers lingering forever on the map, and on and on. Okay, everything has been handled heres a recording of the relevant part of the stream from the Experimental AI in Games workshop. Tanya X. Short from Kitfox Games kicks the day off, then I appear at 3. Korg Pa1x Pro S. You can find the other talks on their channel. Silvercrest Keyboard And Mouse Driver Windows 7 here. It was much earlier than Im used to getting up Also, heres the Future of the Fortress for the month. Now for our yummy yummy dev nuggets. Heres the reportThe Future of the Fortress will be a little late, but should be along soon. Lets see if we cant take care of it all this monthMostly been playing around with post world generation secret agents lately, since most of the testing Id done up to this point had been on their world generation histories. And there were lots of tells. Elves showing up as peddlars, but the game giving them away as Warrior in their travel logs, their printed color being according to their soldier type instead of their cover, and that sort of thing. The old vampire secret identity code wasnt helping since vampires didnt try to hide these types of professions. But Ive confirmed that they try to collect the correct type of rumors from your dwarves and can successfully bring them out of your fortress and back home, as well as being able to successfully target the other sites they visit throughout the world once world generation is over. Hopefully thats the last well hear about agents as we check these last things off. Sorry about the delay as mentioned in the B1. I was at the Progression Mechanics conference at Northwestern, but I was unexpectedly unable to get a post up here. Work continues and I should have another entry up before too long about how thats all going. For now, heres a video of my emergent narrative talk. The entire conference is here Day 1, Day 2 part 1 same link as my talk, and Day 2 part 2. I set a lone dwarf to travel over to a dragon cave to recover a cotton chausse. The treasure had belonged to the humans, a favorite piece of clothing and now holy relic of their first nature priest, but the dragon had taken it almost a century earlier. So, hey, why not bring it to the fortress Maybe give it back to the humans to improve relations, or failing a visit from them, keep it in a little museum in a display case for the dwarves to admire. Uzol, my questing dwarf, managed to sneak by the dragon, but found no chausse. So he decided to go barhopping to the east to see if he could pick up any signs thats all I was testing, the barhopping code. I didnt expect him to actually find a rumor, but he did. Apparently, a mercenary had gotten to the dragon cave two seasons earlier, and brought the chausse back to the human temple, to its rightful place. Uzol had orders, though, and he followed them to the letter. He broke into the temple and brought me back the relic. I guess I have a save if I want to test being invaded by angry humans. This is the report, and this is the Future of the Fortress reply. There had been a promise to get pet war dogs to travel with squads that you send on raids, rather than having them stay home waiting for their masters. So thats now properly completed. If your vision of dwarves is less about crafting in the mountains, and more about a lone dwarf descending from the hills to attack a village with a pack of a dozen hounds, your vision is now a reality. Thats how I tested it, anyway. Michael Bay IMDb. Find industry contacts talent representation. Manage your photos, credits, more. Showcase yourself on IMDb Amazon.